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UFC Undisputed 2010 Reviews



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UFC Undisputed 2010

Fighters and Personalities ? Navigate a roster of more than 100 prolific UFC fighters, each fully rendered to convey a photorealistic appearance
Enhanced Combat ? A new Sway System with full upper body and head movement allows for the dodging of attacks, while on the ground. A new Posture System delivers fight-ending strikes from [...]

Item Description

UFC Undisputed 2010

  • Fighters and Personalities ? Navigate a roster of more than 100 prolific UFC fighters, each fully rendered to convey a photorealistic appearance
  • Enhanced Combat ? A new Sway System with full upper body and head movement allows for the dodging of attacks, while on the ground. A new Posture System delivers fight-ending strikes from every position
  • Fighter Customization? Choose from an array of moves from all available disciplines, including newly added Sambo, Karate and Greco-Roman Wrestling, to become a true mixed martial artist.
  • Career Mode ? A Game Is Watching You system tracks every action and uses this information to dictate in-game commentary and career progression
  • Expansive Online Play ? Encourage camaraderie by forming fight camps and leagues to participate in ranking and champion tracking systems. Join forces, train like real-life UFC fighters and go online to compete against other camps in the virtual UFC world.

So you want to be a fighter? Step into the Octagon in UFC Undisputed 2010 to see if you have what it takes to be the best of the best. UFC Undisputed 2010 features the most authentic MMA action while boasting the best fighters in the world. After one round with all the new features and key improvements, you’ll embody the essence and spirit of a real fighter. Are you ready to be one? UFC Undisputed 2010 is action-packed fighting game that recreates the ex

Rating: (out of 59 reviews)

List Price: $ 39.99

Price: $ 22.51

Madden NFL 11

  • Experience Madden NFL redefined online as well as a new level of excitement with revamped audio presentation, from the booth and the field
  • All-new GameFlow playcall system puts you inside the helmet of an NFL quarterback like never before, allowing you to execute authentic NFL game plans one play at a time
  • Play games in half the time with an all-new playcall system, as you experience the drama and excitement of a full game in less than 30 minutes
  • All-new Dual Stick Control drastically reduces button dependency for the ball carrier by mapping key moves to the right and left sticks
  • New Coaching Tips automatically pause the game at critical points to help explain each situation as it unfolds

Madden NFL 11 PS3 Madden NFL 11 is the 22nd version of EA Sports' classic video game football franchise. Featuring cover athlete Drew Brees, Super Bowl XLIV MVP and quarterback for the New Orleans Saints, Madden NFL 11 incorporates a blend of simpler, quicker and deeper new features with time-tested classic features expected from a game in the Madden franchise. Features included in the PlayStation 3 version include Franchise mode, All-new GameFlow playcall system, dual s

Rating: (out of 97 reviews)

List Price: $ 59.99

Price: $ 44.00

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Item Reviews

10 Responses to “UFC Undisputed 2010 Reviews”

  1. jukeboxhero788 says:

    Review by jukeboxhero788 for UFC Undisputed 2010
    Rating:
    UFC 2010 for ps3 has potential to be the greatest MMA game ever. The only reason I say it is not the greatest game yet is because there are several bugs. It is very hard to get a fight online and the career mode has some problems, including your stats decaying too quickly, fatigue not really playing as much of a factor as it should be, and opponents getting too tough too quickly. Some of the ufc fighters also need a little tweaking but as soon as the developers get a patch update out there, and I am confident they will, this will be the best MMA game ever. Despite these current problems, I also want to address its successes. The graphics are UNBELIEVABLE, every fighter looks completely real. And the realism doesn’t stop there, every fighter in the game has fighting styles and abilities that are just like the real fighters. There are also all kinds of new features like the ability to make and play your own pay per view which is so fun if get some friends to play through it and the other gameplay modes that ensure you will never get bored of this game. So all in all, I would highly recommend this game if your a fan of the UFC although would recomend you wait until they get a solid patch update out there so you can enjoy it to its fullest.

  2. greekboy03 says:

    Review by greekboy03 for UFC Undisputed 2010
    Rating:
    Ever since the release of UFC 2009 I could not wait for the 2010 version to see what they would add and how to make the game that bit more realistic.

    UFC 2009 was such a huge jump from the old UFC games of old in the way you could control your fighters and the vast array of technical moves, but it never quite felt you were in complete control when in clinch or on the ground, most of us probably wore out our R3 stick on the Playstation controllers getting (or trying) out of submissions. Also the clock rotating of the stick to get your opponents off of you so you didn’t get grounded and pounded.

    So on to the latest in the series UFC Undisputed 2010. First thing to note is the huge roster selection in each weight class to choose from it’s just so vast and with the PS3 version there are even some of the “Old School” UFC veterans to select.

    Next is the way the fighters look and move in the octagon, This has been improved and all the fighters seem to move, act and re-act as you would expect their real life counterparts.

    Now to the action, the stand up game is much the same the added improvement of the “Sway” is good but still needs some work, it’s fairly basic and once you get to learn the sway pattern it really easy to ensure your punches connect 90% of the time, also the addition of pushing you opponent against the cage whilst a welcome addition still feels rushed and not quite like the real thing.

    As I said above the two main things for me were the clinch and ground game and although again they have improved both of these areas it’s still not quite there.

    Trying to get out of submission is next to impossible, the responses I have seen from the developers is if your fighter is gassed or rocked he’s gonna tap pretty damn quick but even with full stamina and your opponent rocked he always seems to get the advantage, I’ve tried this on multiple difficulty settings as well. Again transitions from your back are extremely hard, and it feels like there is no real skill in attempting these either.

    The clinch is very much the same as before although there is the use of the cage this time.

    So in summary Undisputed 2010 is an improvement on the last game and you can feel that they have listened and tried to add and change the game to make it as realistic as possible but there is still room for improvement, I would recommend this game for all MMA fans out there.

    At a risk of getting my hands slapped by the UFC guys I am eager to see what the EA Sports guys come up with in their offering.

  3. Damian S. says:

    Review by Damian S. for UFC Undisputed 2010
    Rating:
    DAMIAN3003

    DAMIAN3003

    UFC Undisputed 2010 is a great game! It has amazing gameplay and once you get used to the controls, it handles very well. The career mode is very in depth and when you first start you feel like you are really in the Octagon. However, it gets very repetitive and you start to hear you say the SAME THING OVER AND OVER AGAIN! It is really a blast. The knockout are great and are really realistic. The submissions against a HUMAN are PERFECT and should not be changed at all. However, against a computer it is near impossible to submit him, yet he can sumbit you near instantly and easily. It is really quite annoying and takes away from this amazing game. Another bad thing about this game is the ONLINe. It takes forever to find a match and everytime you do it says game session not available. Also when you do finally find a match it is very laggy. They state they are working a patch/update for this very soon. Finally I cant stress the replay value in this. You have title mode, ultimate fights mode, exhibition, tournament mode, career, online, title defense, and more. However this can get boring since it technically is the same thing. Fighting, but you do different stuff in some.

    Overall this game is pretty good and vastly improved over the first.

    Graphics: 6.5

    Gameplay: 9

    Online: 2

    Replay Value:7.5

    Career/Storyline: 6

    Roster:9

    Presentation:8

    Overall:8.2

  4. Gift Card Recipient says:

    Review by Gift Card Recipient for UFC Undisputed 2010
    Rating:
    UFC Undisputed 2010 really outdid its 2009 version with many brand new additions. It has a new tournament mode, a new title mode, improved career mode, tons of new fighting styles, techniques, stances, moves, and many new fighters including PS3 exclusives: Royce Gracie, Dan Severn, and Jens Pulver. Another PS3 exclusive is 5 great fights that are available for you to watch. The improved online play includes the addition of fight camps: where you can spar and train with camp members or challenge other camp members to fights. The gameplay is exciting but complex to learn (if you are a first-time user I suggest using the tutorial to learn at least the basics). The only problem that slows the game from achieving its full potential, is the occasional glitches that occur both during online and offline gameplay. Overall, UFC Undisputed 2010 is not only a great game for the typical UFC fan, but also a game for anyone who considers themselves as a gamer.

  5. Ryan Murphy says:

    Review by Ryan Murphy for UFC Undisputed 2010
    Rating:
    Got this game on the day of release and haven’t stopped playing it. I didnt buy the last one because i had fight night at the time, this game TKO’s fight night hands down. The graphics are immense, the gameplay is smooth and the fighters look great! 9/10

  6. spirestar says:

    Review by spirestar for Madden NFL 11
    Rating:
    This review was created a few hours after I got Madden 11 for the sake of getting crucial info out to consumers as quickly as possible. It will be edited and maintained as the game changes and more information becomes clear as I increase my familiarity with the product.

    ****ORIGINAL REVIEW BEGINS HERE: As a professional software tester and avid (read: hardcore) Madden gamer, I feel that there are some things that Amazon customers should be aware of before making the purchase. This will focus only on gameplay (especially as pertains to online), not commentary or other add-ons that can enhance or take away from the experience.

    This edition of Madden is great for new players, but it will leave the old-timers like myself somewhat confused and angry that our old controls are gone. The new Gameflow playcalling is utterly useless to experienced Madden players (it is optional, thankfully), but casual gamers will find the game immediately more accessible.

    The biggest difference is the Strategy Pad. Hot routes, audibles, defensive assignments, etc are now accessed through a top level menu by hitting the cross pad. This is a huge problem for hardcore Maddenites because it means that we have to press more buttons to do the same amount of adjustments that we did in Madden 10. More time spent adjusting means less ability for preplay setup, and those precious fractions of a second mean the difference between running a complicated scheme and a vanilla defense.

    The good news is that the old controls are being patched in, hopefully by September, to appease those of us carrying pitchforks and torches.

    The turbo button has been taken away (default setting, can be changed) in favor of encouraging a two-stick control method for runners. The right stick controls the upper body, the left stick controls the lower body. It isn’t as intuitive as EA would have you think, but it isn’t terrible, either. The old button controls also exist. The runner is easier to control now and running is very smooth.

    OFFENSE:

    The offense has a lot of power in comparison to last year’s installation. Defenses, due to less adjustment time and a few tweaks to offensive performance (that needed to be made — more on this in a second), are on their heels from the get-go. There is an exception to this, and that will be mentioned later as well in the DEFENSE section of this review. In any case, Wide Receiver performance is greatly improved. No longer does the wideout run uncontrollably in the wrong direction after catching a comeback or screen pass. Rocket Catches are also laughably easy (casual gamer note — Rocket Catches are when the receiver spins, jumps, and catches the ball in an earlier point of its trajectory than he would by default). The running game is also harder to defend, it seems, especially against “stud” backs like Peterson and Johnson.

    DEFENSE:

    Harder to play, softer coverages in every way than Madden 10 (especially zone), unless the following is taken advantage of. This is a glitch, and will almost certainly be patched because it is a gaping hole in the AI. The offensive line does not “see” spies. If the defense manually puts someone on QB spy and blitzes with them, interior linemen do not pick them up. Executed properly, QBs cannot get out of their auto-drop before being slammed to the ground. Even max-protect with RBs does not work to counter this if the defensive player knows a certain trick (that will remain unmentioned here — I don’t want to contribute to more abuse of the glitch). This version of Madden is made to shift the balance of power to the offense, which isn’t necessarily a bad thing, but it is comparatively harder to play great defense in 11 than it was in 10.

    Overall: Once the game is patched, I think it will be good for everyone and may earn another star or even two. As-is, there are some severe issues that remove some of the depth that hardcore Madden fans enjoy. Madden 11 is checkers instead of chess, but I do hold out some hope that the desired depth will be added via patch.

    EDITS:

    (8/26 note: Edits will be posted at the top of the EDITS section now to keep the relevant information closer to the top. In addition, if anyone does not find this review helpful, please leave me a quick note in the comments section and I will address the issue ASAP).

    ***9/27***

    Ladies and gentlemen, I’m done. I’ve played enough after patch 1.03 to make me think that this will never be fixed or even equal M10. I strongly suggest you stay away from this game if you are interested in improved gameplay over M10. It ain’t there, and probably never will be. Zones are busted and defense is just generally broken. I’m trading in to get $ toward Battlefield: Bad Company 2. Best of luck to those of you who decide to stick it out.

    ***9/23***

    A quick note about 1.03. This patch seems to have increased the efficiency of the defense. In my first game after the patch playing the same defense (mainly 4-6 speed package cover 2 man as a base using a safety and both DE’s in a variety of different ways) I forced 6 turnovers against someone with a .600 win pct online. The big difference was that interceptions weren’t almost always dropped. Zone still seemed unplayable, though. I haven’t seen any other differences yet, but I’ll post back here when I do.

    ***9/9***

    Patch 1.02 was released a couple of days ago, patching in Madden 10 preplay controls in addition to some unidentified gameplay “tweaks”. The addition of the preplay controls is nice, but it is becoming increasingly apparent that defense in the game is broken. The hit stick is worse than useless — if you use it, you will miss the tackle at least 70% of the time (remember, I’m a hardcore Madden fan — it’s not like I’m just bad at using it). Man coverage gets beaten badly by many routes, and zone gets beaten worse. Deep passes are a 50/50 prospect (far too offensively powered). Receivers often drop the easiest passes when wide open unless user-caught. Rocket Catching, which I originally reviewed as laughably easy, is only laughably easy with certain receivers on certain routes (outs and C-routes). Unlike Madden 10, lesser teams (like the Raiders) are not really playable unless the user is ready to have silly, uncontrollable things happen (like dropping multiple passes, having the QB inexplicably throw 20 yards off-target, etc). Maybe the second patch with fix things, but I hesitate to suggest that anyone buy this product due to the severe play imbalances that exist. I’m strongly considering trading in. I’ve given it a month, and I’m at the end of my rope. As someone with a better than .800 win pct online who is saying this, I implore you to consider the average Madden gamer. The frustration just simply is not worth it. In Madden 10, two people who knew what they were doing could adjust and stop the other person. There was an answer for everything. In M11, an excellent defender will always be beaten by a pretty good offense.

    ***8/26 Edit 3***

    Run blocking, especially out of I, Strong, and Weak formations, needs to be patched but has not been addressed in any press release by EA. The lead blocker (a fullback, usually) will often get through the first level of defenders on interior running plays and simply stop without attempting to block anyone. As a note to players, interior runs are far more effective unless your opponent has no idea how to stop sweeps, and this is probably as it should be.

    ***Second Edit***

    EA has released an announcement that they will be patching the QB spy glitch, tweaking pass defense to make it stronger, and improving Play Action blocking. If they do this, the game will be significantly improved (8/23/2010)

    ***FIRST EDIT***

    Another major issue is the required auto-dropback for QB’s in Shotgun formations. You cannot control the QB for about one second after he has the ball in his hands. I assume this is to discourage what may have been considered (by EA) “abuse of QB scrambling.” It’s very difficult to see how this adds to the gameplay, however, as it severely limits quick throws/WR screen effectiveness and causes the QB to be a sitting duck.

  7. Bill G. says:

    Review by Bill G. for Madden NFL 11
    Rating:
    Against what appears to be the tide of public opinion among users (as opposed to yes-men reviewers) I paid full price for the new iteration.I am not a hard core gamer, so little glitches that irritate some do not bother me all that much, but I felt compelled to share some thoughts. I am playing exclusively Franchise vs. CPU, so I can’t speak to online issues.

    The appearance of the game is nicely done, although I don’t see any significant improvement there from Madden 10.I do like the two-stick running. Once I got used to it, I did feel like I had more control, and the running is more realistic. Unlike one reviewer I read, once you get the hang of it I do find it to be somewhat intuitive. Overall, I think the running is much more lifelike and a big improvement from last year. The other thing I noticed about the game (and NCAA 11) which I kinda like is that when you are tackling you had better be in position or the guy is gone.I played several games where the RB just runs through the line and goes–once for 98 yards on 3rd down. That made me a little cranky. It seems like the RB’s will break a lot more tackles than in the last version, which I found hugely frustrating as I am still getting used to play. I am a big Rams fan, and granted they suck, but I mean I played against Adrian Peterson and he was tossing would be tacklers aside like Superman. I get that he’s Adrian Peterson, but I also got abused by some third string RB for Tampa in a pre-season game. I didn’t bring anyone down until the third contact.It was as frustrating as it is to be a Rams fan in real life.

    The “Strategy Pad” is abysmally stupid and inefficient. It makes me really wonder what the people at EA are thinking about when they make these totally unnecessary changes. This thing adds nothing to gameplay. It’s kind of a huge FU to those of us who have been supporting the game over the years. I am not that great on the controls, but in my opinion it takes twice as long to make adjustments. I was playing Jets v. Pats the other day against the CPU and was getting torched by Wes Welker. I went to double team him and could literally not get it done before the ball was snapped, like, 8 plays in a row, and EVERY play was a pass to a wide open Welker–I kid you not, every play until they scored. I almost threw the six-axis thru the screen.Pretty infuriating. Which brings me to my next criticism. Gameflow, IMO, is useless for anyone who has played the game before. I was trying it out in this game, and it never occurred to my brilliant coaching staff to double team Welker. I couldnt tell who my personnel were, and on offense they call the same plays over and over again. At first I thought it was a cool idea to “be in the helmet” and have the coaches talking to you. But, oh my, the stupid things they say. “OK, lets run it up the middle and hopefully the blocking will be there…Ok, take a five-step drop and hit your receiver”–you know, stuff the coaches really say. Once, on defense the coach tells me to watch out that I don’t get torched long down the sideline, and guess what happened? Anyway I played the Jets/Pats over without Gameflow, and found it to be pretty enjoyable. The other thing I noticed is that offense is way too easy and defense way to hard. I played all weekend and every game was 38-35, 42-30, etc. And I echo what someone else said about the CPU making superhuman comebacks in the third quarter.

    And who the heck is Gus Johnson? I never heard of him, but what a dork. He sounds on some of the play by play like he’s trying to be a cross between John Wayne and Rod Serling. And great commentary. My QB drops back, and Gus says (in this really excited voice) “IT’s A PASS!!!”. Like, no S#@% Sherlock. I dont know why something so simple as reasonably intelligent commentary just seems to elude EA.

    Having said all that,I must admit I find these failings do not really significantly diminish my enjoyment of the game play. If you can get past some of this stuff, it is highly entertaining. It should come with a gift card for anger management class though.

    EDIT-have played a number of games and I have discovered that with a little slider tweaking, you can make the gameplay not so heavily offense-oriented and much, much more enjoyable. Check out the forums at [...]

  8. N. Daniels says:

    Review by N. Daniels for Madden NFL 11
    Rating:
    Where to begin… This game has taken a MAJOR step backward AGAIN this year. The Franchise mode is terrible (scouting is weak, signing players is time consuming and irritating, less tracking of statistics, interface is cumbersome, etc.). The AI is incredibly dumb, Games are typically 40-50 points per team on All-Pro. All-Madden is just as rediculous, yet even more frustrating with AI doing anything to stay “competitive…”

    I rarely write such a poor review, and can chalk up a poor purchase without complaining about it. However, it just infuriates me that as soon as EA got NFL exclusivity, the Madden games have consistently gotten more and more unrealistic and downright less enjoyable to play. As a long time Madden buyer, I’ve dedicated some significant time to the Madden franchise over the years. However, post NFL exclusivity I find myself playing less and less. This was the first time I’ve purchased the game in three years. After a week of playing it, I wish I had waited another three. I should note, I’m no “fanboy” of one particular game or developer. I just feel paying $60+ for a game should result in some sort of improvement and satisfaction. I doubt anyone would be willing to pay $60 for some graphic improvements, updated (sort of) rosters and the addition of useless “gameplay” (which can’t be turned off in Online play, actually making it more frustrating).

    I’ve heard rumors that EA may be completely overhauling Madden 12, and I sincerely hope they do. As a child I would have cost my parents $60 for this trash. As an adult, I feel ripped off and taken advantage of. I just want to play “Madden.” It may be titled Madden, but this isn’t “Madden.” My recommendation is you save your money and play Madden 2002, as it’s seriously better than this years joke…

  9. Tom Jane says:

    Review by Tom Jane for Madden NFL 11
    Rating:
    I decided to give Madden a shot this year, and it was a huge mistake. In short, EA knows they have a cash cow and do everything very sloppy. There is no reason that NCAA Football come out a month earlier and always offers a more polished in game and out of game experience. This game has a shocking 2.5 star on amazon, and more people need to get the word out to NOT BUY THIS GAME AND FORCE EZ TO FIX THE FRANCHISE!!

    First the short positives. The graphics are gorgeous, EA keeps perfecting and perfecting the look of real football and has this game looking fantastic. Also, the updated engine (a modified version of the FIFA engine) has the physics of the game looking much more believable and simulation-worthy. Last but not least is the ‘locomotion’ running game. The two stick running game is very intuitive and offers fantastic control whilst carrying the football. Unfortunately, my praise ends there.

    Overall, Madden is a poor offering, and here’s why. First of all, the haven’t done anything with the franchise or superstar modes, both have been the same since virtually the PS2 era. The price is horrific for a yearly release title, and then to beat more money out of used game sales, they charge ten bucks if the online pass has been used just to play online. And while the physics are great, they still managed to pile on the legacy issues and unrealistic gameplay by ‘warping’ receivers making impossible catches, players dropping easy catches, and seemingly telegraphed picks/completions/runs, etc. My Madden 09 has the same problems and nothing has been done to correct them. The sloppy presentation is broken and illogical. Everything is very broken up on the commentary, there are slight robotic pauses in nearly everything Gus Johnson says. (i.e. they weren’t willing to say ‘first down’, ’second down’, and ‘third down’, but ‘first’, ’second’, ‘third’, and ‘down and piece them together.) Also dumb comments like Kevin kolb being one of the NFL’s primere passers when he’s barely played had me laughing. All-in-all the presentation and commentary is horrible, unless you like to listen to overly emphatic pitches for Old Spice (Be a man…MAN!). And also EA botched Ultimate Team badly. The mode that is great in FIFA in NHL is miserably handled in Madden, which just further shows the developers of Madden’s laziness and carelessness. (i.e. they have a cash cow, so why bother?)

    But my biggest beef with Madden is now that each game is just a pile of advertisements. Having sponsors of the game or ads on the field are fine, but every play of the game seems to have a sponsor. You’re littered with ads from the stats, to the reviews, to the commentator. You really cannot get away from it. And now once you hit the two minute warning, it will take forever to get to the end. You’ve got to hear all about Verizon, Old Spice, Doritoes, Gatorade, and others. Every. Single. Game. It really hampers the fact you’re playing a game and it’s more like a chore to sift through advertisements.

    All-in-all this year’s Madden is bad. Really bad. The additions, sans the running game and engine, are handled poorly. The legacy issues are still there, so you should just play ‘08 or ‘09 where they still are there, but the advertisements are running rampant.

    But in all honesty, EA has no reason to fix this game. It will still be the best selling sports game in the US, so they’ll remain complacent and not fix things that have needed to be fixed and continue adding in more ads year after year. The only way to get them to fix this heralded franchise is to hit them in the wallet and DO NOT BUY THIS GAME!

  10. QuestionCharm says:

    Review by QuestionCharm for Madden NFL 11
    Rating:
    I can’t believe this game isn’t getting better reviews! As a casual gamer, every time I’ve tried to play Madden in the past I’ve ended up chucking the controller across the room, cursing, and quitting never to touch it again.

    This time they finally got it right. It’s a world of difference in accessibility for the non-die hard gamers out there. Yes rookies, newbies, novices, and even medium level players FINALLY have an access point to get in on this game. THANK YOU! I’m a huge football fan and it bugged me how complicated Madden was in the past.

    I love the VERSATILITY of this edition – even the hard core gamers can still play their style if they want. They don’t have to play the style that the newbies will find enjoyable. You can choose what style you want to play so both hard core gamers and beginners can be satisfied. The turbo option is still there – you can choose whether or not to activate it in the settings. Those of you complaining about the lack of it need to do your research.

    The graphics are also visually stunning – crisp and clear. As a visual person, I really, really like how on the plays the game visually shows me where my players will be by drawing different colors lines down their routes. It also shows me which one is A, B, C etc. If you don’t want to play with the “training wheels” of gameflow – YOU DON’T HAVE TO!!! Why people complain about something that is optional in the first place is beyond me! If you don’t like that feature – don’t use it! But for we rookies and novices – and even mid level players – we finally have an entrance point for this game.

    One area of improvement concerns the two player gameflow. In one player gameflow I can quickly click through, or fast forward in a sense, through all the fluff parts of the game to get right to the play. In two player mode though it takes much longer and I can’t click through the fluff as fast to get to the play itself. Wish it was as fast as in one player mode.

    Overall a great game the whole family can enjoy now!

    Thank you thank you thank you!

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