Nintendo DS Games
![]() nintendo skylanders game for 3ds US $24.99
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![]() Nintendo DS Lite DSi XL GAME EA SPORTS FIFA 09 2009 US $3.26
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![]() Nintendo DS Lite DSi XL GAME ZUBO Nintendo DS 2008 US $3.91
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![]() PLANET OF THE APES GAME BOY ADVANCE NINTENDO GBA DS NEW US $6.53
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![]() Nintendo DS Lite DSi XL GAME Madden NFL 09 DS2008 US $5.22
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![]() MINNIE Game Bag Case For Nintendo DSi DS Lite NDSi US $.02
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![]() Nintendo DS Lite DSi XL GAME ZUBO 2008 European Ver US $7.83
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![]() Nintendo ds dsi game my cooking coach 3 US $3.16
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![]() Nintendo ds game russel grants astrology 12 US $1.56
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![]() Nintendo DS Lite DSi XL GAME MY SIMS KINGDOM MY SIMS US $3.26
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Featured Nintendo DS Game:
- Mario Kart DS
- New Super Mario Bros.
- Mario Party DS
- Namco Museum
- Cooking Mama
- Super Mario 64 DS
- Smart Girls: Playhouse
- Brain Age: Train Your Brain in Minutes a Day!
- Professor Layton and the Curious Village
- Scribblenauts
Mario Kart DS
The ultimate Mario Kart race is on…and online via your Nintendo Wi-Fi Connection in Mario Kart DS. Drawing on more than 30 courses and battle arenas from every game in the Mario Kart series - not to mention tons of new ones, Mario Kart DS allows you to play as Mario, Luigi, Princess Peach, Wario, Yoshi, Donkey Kong, Toad, Bowser and Shy Guy as you put the pedal to the go-kart metal, grab coins to max out your speed and blast rivals with the ever-popular arsenal of red, green and spiked Koopa shells in a race to finally put to rest the question of who is the true king of the Mushroom Kingdom racing circuit. Race the Mushroom circuit
Mario is a veteran of the circuit. View larger.
Choose your favorite character. View larger.
Peach is a master drifter. View larger.
- Race and battle with up to 4 karts at once -- or enjoy 8-player multiplayer action through your Wi-Fi Connection
- Tour courses from classic Mario Kart games -- as well as brand-new tracks and arenas
- All the crazy items and frantic speed players have come to expect
- Five different game modes allows for endless ways to play.
Rating:
(out of 347 reviews)
List Price: $ 39.99
Price: $ 19.99
Mario Kart DS Reviews

It seems just like yesterday when the original Mario Kart made its debut on the SNES in 1992. The game was a hit back then, and it isn't difficult to understand why. A racing game that emphasizes on sabotaging your opponents with weapons like banana skins, flying shells and lightning bolts was almost unheard of then, and to do so with your favorite Nintendo characters was, quite simply, pure bliss. Not surprisingly, the game captured the hearts of many gamers then.
Fast forward to the year 2005. Fans of the series have seen a few sequels through the years, but the DS version of Mario Kart was greeted with much more anticipation than its predecessors. The main reason, obviously, is the game's inclusion of integrated online play. For the first time in Mario Kart's history, gamers can now take on players from all over the world as long as they're using a wireless router that is supported by Nintendo. The game also allows up to eight players to multiplay in close proximity with only one copy of the cartridge, which essentially means that a gamer who decides not to buy the game can still perform a download play and race against a friend who owns a cartridge.
Of course, to enjoy the other features in Mario Kart DS, you'll still have to purchase the game, especially when you're interested in taking on the single-player campaign. As with previous instalments, Mario Kart DS has a grand prix mode, which comprises of four races each that are span across eight different competitions. This means a total of 32 tracks for your racing pleasure. 16 of these tracks are brand new, but the rest consists of classic ones from previous renditions of Mario Kart. These include the Moo Moo Farm from N64, Peach Circuit from the GBA and even the original Mario Circuit from the SNES. These will no doubt bring much joy for Mario Kart fans.
Yet, even in the presence of the classic tracks, the newer tracks do not pale in comparison. The innovative minds at Nintendo have once again developed a series of circuits that are visually stunning, mildly challenging and always entertaining. You'll get to race through a pinball machine, a clock and even an airship fortress! The combination of both old and new tracks is indeed a masterstroke that allows you to engage new challenges, as well as indulge in some nostalgia.
Mario Kart DS also has a mission mode that requires you to perform a series of tasks within a certain time limit. These include collecting a designated number of coins, passing through a series of numbered gates in sequence, and even hitting specified enemies with specified weapons. The missions are divided into "worlds", and each world various stages. Completing all stages in a world will unlock a "boss fight", which could involve winning in a race against the boss, or even to knock him out from a platform. Defeating a boss unlocks the next world, up to a maximum of six worlds and a total of 54 missions. Obviously, the missions get tougher as the game progresses, but they aren't exactly impossible to complete. Gamers who enjoy more than merely racing should find the mission mode in Mario Kart DS a fun and captivating feature.
The other modes in the single player campaign include a VS challenge and a battle mode. The VS challenge basically pits you against seven CPU-controlled racers in a never-ending series of races. This is the perfect training ground for learning the techniques of the game. The battle mode consists of a balloon battle and a shine runners game. The balloon battle requires you to burst the balloons of your opponents, while the shine runners game requires you grab as many shines as possible. These two mini-games are quite forgettable when played alone, so it's recommended that you engage them with a friend or two. Bursting balloons has never been so much fun.
A Mario Kart game is never complete without an array of usable weapons against your fellow racers. In Mario Kart DS, the arsenal gets even better with the inclusion of some new items. One of these new weapons is the Bob-omb, which causes an explosion. If used accurately, the Bob-omb's impact on an opponent is tremendous, as it drastically slows down his or her progress. The Bullet Bill is another new item that is extremely cool. Using it will turn you into a flying bullet. You'll find yourself bursting forward with much speed, knocking over anyone who dares stand in your way, and most importantly, covering a lot of ground. The Blooper, one of Mario's nastiest enemies, is the third new addition. It'll squirt ink onto your opponent's windscreen, causing a temporary loss of vision. The range of old and new items more than complement each other, and you'll no doubt find great usage with them as you progress.
The controls of Mario Kart DS are extremely simple, making it a game that anyone could pick up and play without much hassle. Of course, learning more techniques are useful when you intend to go online for some real challenge, and the game does give you a repertoire of skills to master. One of them is turbo drifting, which requires you to drift, and then quickly press the left and right button on your D-pad to cause your tires to catch fire. Releasing the drift immediately after that will result in a temporary burst of speed. This technique is extremely useful in chasing a seemingly loss cause.
The real meat of the game, obviously, is the online feature. Once you get connected, you'll be able to search for players who're also online at the same time. It may take a while for you to get a full quota of four players, but the game works with one or two opponents as well. You'll have to race through a standard Grand Prix in an online game. You'll also get to vote on which track you want to race, so that you can at least gain an upper hand by (hopefully) getting a track that you're familiar with. It's also advisable for you to practise on the various tracks before proceeding, since you won't want to finish last all the time!
As mentioned earlier, you can also play with fellow friends with the use of only one cartridge, but the player who doesn't have a cartridge will, by default, be using Shy Guy as a character. The player only needs to turn on his DS when another player hosts the game, and he should be able to "download" the game into his DS for a quick race. As with online play, it takes a while for the connection to be established, but my experience with multiplaying has found no lag at all during the gameplay, which is definitely great. Beware, however, when you send a bolt of lightning towards your friend - regular attempts at this could possibly lead to a loss of friendship at the end of the races!
If you're a fan of Nintendo-style graphics, Mario Kart DS will not disappoint you. The game retains the usual awesome graphics from the past, and provides a great sense of details even for a supposedly "cartoony" presentation. The DS' dual screen also comes in handy here, as you can watch the action on the top screen, while still referring to the touch screen for a real-time map. The map is especially useful for dodging attacks from behind. The audios are also highly enjoyable, combining great music and sound effects seamlessly. Somehow, the sound of "vroom vroom" seems to blend perfectly to the lively, catchy tunes in the background. If only prime time radio is that good.
In summary, Mario Kart DS is everything you can expect from a Mario Kart game, and perhaps just a little more. The inclusion of online play makes the experience a little better, but even if you've no access to it, the single player campaign should still be good enough to keep you going back for more. Just remember to change your underpants.

As of this writing, Mario Kart DS is hands down the absolute best game available for the DS. As one would expect from the long running series, Mario Kart DS allows you to play as Mario and co. in a series of go-kart races. The gameplay mechanics will feel like putting on an old glove for longtime fans of the series, while newcomers will have no trouble getting into the game. As you progress through the various circuits, you'll find bonus tracks, karts, and characters to unlock as well, which adds a nice amount of replayability to the single player mode. Along with the new tracks, there are some retro tracks available as well taken from the past incarnations of the series. The real main attraction of Mario Kart DS however, is the fantastic Wi-Fi multiplayer mode. There are only a handful of DS games which support Wi-Fi capability, and none is better at it than Mario Kart. This is where the real meat and potatoes of the game lies, and you'll have a hard time putting down your DS after getting a taste of it. The game looks, sounds, and plays phenominally, and all in all, Mario Kart DS is yet another excellent, must own, first party title for the DS, and the Wi-Fi options make it even more of a smash.
Buy Mario Kart DS now for only $ 19.99!
New Super Mario Bros.
New Super Mario Bros DS It is been more than 20 years since Super Mario Bros. first arrived, and now Mario and Luigi are back in an all-new platformer for Nintendo DS. Boasting incredible 3D graphics to accompany classic 2D gameplay, this fast-paced adventure will have Mario fans cheering as they make their way over fields, under water, through castles and into the air. New Super Mario Bros. is loaded with features and characters that could only exist in the Mushroom Kingdom, including all-new power-ups like the Blue Shell, in which Mario can ride, and a massive Mushroom that makes him ultra-huge. Not only that, but players can link wirelessly with a friend to play as both Mario and Luigi in multiplayer mode. Twenty years after Nintendo's biggest franchise was born, the Mario Bros. return in a dazzling, all-new platformer sure to set players' fingers twitching. In New Super Mario Bros. for DS, fans from Mario's classic days will see their dreams answered in this return to the Mushroom Kingdom, while a new generation of Mario players will learn what true platforming greatness means. The game contains 80 levels of side-scrolling fun across 8 worlds and features multiplayer support both in wireless DS single-card download play and wireless DS multi-card play.
- New moves. New Super Mario Bros. expands Mario's arsenal of moves to include some very powerful advanced techniques. If you want to uncover every secret in the game, you'll have to master them all.
- Run, jump, and stomp your way through raging volcanoes, tropical islands, snowcapped peaks, and unimaginable challenges!
- Grab a Mega Mushroom and grow to incredible proportions, or smash through your foes in a blue Koopa shell.
- There are two multiplayer modes in New Super Mario Bros. -- Mario vs. Luigi and Minigames. In Mario vs. Luigi mode, it's brother vs. brother in a race for Stars.
- New power ups. You'll find classic power-ups like the Super Mushroom and the Fire Flower in the game, and there are some all-new power-ups that let Mario explore the Mushroom Kingdom like never before.
Rating:
(out of 441 reviews)
List Price: $ 34.99
Price: $ 27.94
New Super Mario Bros. Reviews

I grew up on Super Mario Bros... Super Mario Bros 2... Super Mario Bros 3... Super Mario World... Super Mario 64... and then for a while I quit playing Nintendo. It was the time of PS2 and XBox, and I have not played a Nintendo game in several years now.
I bought my youngest son a Nintendo DS not long ago - and this was one of the games I got him for it.
Unlike most nostalgic feelings - this has been a real treat to revisit this part of my childhood. My son was playing it, and asked me to get him past a certain part. I was immediately hooked and continued playing until I had beat several more levels. Since then I have been grabbing his DS at every opportunity and playing further along - and am about halfway through the game so far.
It is classic Mario - if you ever played any of the original games you'll know the score - however new music, some new moves (downward slams, wall jumping, etc.) as well as delightful moments such as getting the super big mushroom which makes Mario as tall as the screen - while you laugh like crazy and burst through everything - walls, blocks, enemies, etc. like King Kong on crack add a whole new depth to the game - and keep the 80's classic fresh in its newest form. If you grew up on the old games like I did - you will squeal with delight when you see a new enemy that was only in a select level or two from one of the older games - that brings the memories back fresh.
I am extremely pleased at how such a classic character can be brought back in a fresh new way - and invigorate this franchise which is still going strong after two, nearly three decades.
I had absolutely no interest in the Nintendo DS and only bought my son one because he had been really good this year. Now that I've tried out this game - I find myself browsing through Amazon for new DS games to try.
I wholeheartedly recommend this game for the DS... although I will warn you that you will find yourself wanting to feed your new addiction with more games for the system.

There are sometimes where you look at classic video games, and how much they've impacting the gaming industry. While there are great games out there that have been well-receieved like Halo, Doom, Madden '06, and others that've really shown a great depth of universal appeal. That has definitely also been the case with Mario. Since 1981, as Jumpman in Donkey Kong, Mario has been the most universal of all the video game characters and personas ever, and continues to develop with the times. That also has been shown with the Nintendo DS as well. The breakout success of Nintendo's latest handheld system has really been a great transition to how we play video games on hand with the stylus, and appeal of the dual screen action. Now, Mario is set to have that classic feeling all over again.
New Super Mario Brothers for the Nintendo DS brings a updated appeal to Mario, loosely based on the classic 2-D games he has been widely known for from Super Mario Brothers 1, 2, 3. and Super Mario World from the Super NES era. The object is just like the object from before, as you play Mario or Luigi, and try to go after Bowser and Bowser Jr. from stealing Princess Toadstool a.k.a. Peach. The game features over 80 different levels of exciting, and enjoyable gameplay. The game includes the classic moves from previous titles like the ground pounding (Super Mario 64 and Super Mario Sunshine), and the carrying turtle shells to defeat Koopa Troopas and Goombas (Super Mario Brothers), as well as new features like the mega mushroom which can turn Mario into a King Kong size, to really pound and knockout your competition. The graphics and the gameplay are just absolutely breathtaking and amazing, and really delivers what had been done from the early Mario titles before, while the sound is just purely classic. The control also is percise and in tune to each movement of Mario and company.
All in all, this is the second full length Mario adventure title to really deliver well for the Nintendo DS. Like what happened with Super Mario 64 DS did to showcase the brilliance of the DS, New Super Mario Brothers delivers the fun and appeal of a classic game, to a whole new generation of gamers. I definitely think this is one of the most definitive titles available for the Nintendo DS, and I really definitely think it should be a standard to your Nintendo DS library.
Graphics: A
Sound: A-
Control: A+
Fun & Enjoyment: A+
Overall: A 1/2+
Buy New Super Mario Bros. now for only $ 27.94!
Mario Party DS
In the Mario Party series, after everyone takes a turn moving on the game board, the action shifts to a mini-game. In Mario Party DS, the mini-games are crazier than ever, because everyday objects are a huge threat to the minimized crew. More than 70 ...
- Beat Bowser in the race to the crystals
- Single player story campaign in five different giant locations
- Unlock mini-games as you progress
- Play in Story, Puzzle or Minigame modes
- Four person multiplayer option
Rating:
(out of 95 reviews)
List Price: $ 29.99
Price: $ 20.00
Mario Party DS Reviews

When it comes to virtual board games, Nintendo has really conquered that market for the past several years with the success of the Mario Party franchise. Undoubtingly, the series that started from the Nintendo 64 back in 1999, has been the dominant force in the Mario spin-off franchises. It has proven to do so well from the N64, 4 editions for Nintendo's last home console, the Gamecube, and the recent success of Mario Party 8 for the Wii, the mini-game series has still remained as popular as it has been before. The biggest glitch though has remained in the handhelds. With the faults that have occured from the Game Boy Advance edition of Mario Party, many hanheld gamers have still been anxious for something a bit more to hold on too for the party. Now, with a new version for the Nintendo DS, it has proven to be a different course.
Mario Party DS brings the popular Mario board game series to a different handheld, and does deliver. There are over 70 different mini-games that range well from the simple use of the stylus, to the button mashing we all loved from before. There are five differnet boards for you to play on ranging from Toadette's Music Room, to Wiggler's Garden, the caterpillar from Super Mario 64, and many more to play with. There are also so many games to play around with that take full advantage of the Nintendo DS like more boss battles like Hexoskeleton, where you have to knock down a king-sized Dry Bones, to his knees by kicking fruits at him, to make him spill down to the floor, or the all-new Rotisserie Rampage, where one player is spinning the meat the other three players are on top of, as you try to roast them out to dry.
The gameplay takes full advantage of the DS as you even use the stylus, and the microphone in a game like Blowdown, where you'd have to knockdown a giant whomp by blowing into the mike. The graphics have proven to work much better here, than the e-card and the GBA versions of Mario Party, and takes the gameplay to a whole new innovation, as was the case with the Wii version. Sadly though, there is one big disadvantage with the game, there are 5 boards to play on, a few fewer than the editions from the N64 and Gamecube versions. Nevertheless, it still remains big on the graphics, sound, and fun all in one. It takes a step in the direction DS owners have desired for the franchise.
All in all, if you haven't played any edition of Mario Party before for the Gamecube, Wii, or N64 days, you'll definitely love this one for the Nintendo DS. It has so much fun at a great value in gameplay, excitement, and everything you'd expect from Mario, Luigi and company in a game that is fun and loveable in the palms of your hand. I absoluetly recommend this a whole lot, so party on down.
Graphics: B
Sound: B
Control: B+
Fun & Enjoyment: B 1/2+ for solo play; A- for multiplayer action
Overall: B 1/2+

If there were ever two consoles destined for Mario Party, it's the Wii and DS. Wii owners got their version a few months ago, and now all of us DS owners are finally getting ours!
I've played Mario Party since the first one originally came out for N64 years (and years...) ago, but the DS finally gives Mario Party the platform it truly needs -- the touch screen is perfect for the minigames, but there is still a great balance between touch-screen-based mingames and 'normal' minigames.
The single-player Story Mode is interesting but I can only play it for a few turns at a time before I start going crazy watching the COM players to play through... but that's to be expected because Mario Party's success is dependent on getting some crazy friends together in the break room to play!
That being said, I was initially disappointed because there's no Nintendo WFC capabilities (only local multiplayer), but then I realized that that was probably a smart move since no one in their right mind would sit on the Nintendo WFC and play with strangers for an hour -- we'd just be starting games over and over again when people left!
So yeah... Mario Party DS is every bit a must-have for Nintendo DS as Mario Kart DS. EVERYONE who owns a Nintendo DS should at least have these two games, no excuses!
Buy Mario Party DS now for only $ 20.00!
Namco Museum
Namco Bandai brings its classic roster to the NDS, giving fans a handheld dose of gaming history! Namco Museum DS allows payers a chance to enjoy their favorite classics on the next generation of handhelds. In addition to the included legendary roster, Namco Museum DS also brings an updated version of fan favorite, Pac-Man Vs. Never before available as a separate product, this present day remake of Pac-Man headlines this Namco Museum, bringing classic gameplay with a twist.
- Great Namco Classics Bring your favorites along with you Pac Man Galaga Xevious Dig Dug II Galaxian Mappy and Tower of Druaga
- Pac Man Vs For the first time ever this collaboration between Toru Iwatani creator of Pac Man and Shingeru Miyamoto legendary Nintendo creator is released as a separate product for fans of gaming to enjoy
- Wireless play Challenge up to 3 of your friends in Pac Man Vs as one of you race to chomp up all the pellets With only one DS card your friends will be able to play as ghosts to stop you on your mission to clear the board
- Unique viewing style With a new rendering system view your classics with the dual screens to your advantage
Rating:
(out of 36 reviews)
List Price: $ 19.99
Price: $ 12.90
Namco Museum Reviews

Maybe it's a result of my getting older but I recently felt a wave of nostalgia for the 80's and one of my fondest memories was playing arcade games. The arcades from my youth have all long since closed but I still have feelings for games like Crystal Castles, Pengo, Marble Madness and so on. A little while back I bought the DS version of Bubble Bobble containing a spot on translation of the classic game. Despite being over 20 years old Bubble Bobble is still loads of fun. After searching for some more classic games on the DS I discovered that two I have particularly warm memories of were being released in the new Namco collection. These included Xevious and Mappy. I wasn't sure why Namco was releasing Galaxian since it's almost exactly the same as Galaga except not nearly as good. So is it worth the investment?
I must say that none of these games compare to Bubble Bobble but in their defense they were all released prior to Bobble. The first thing I noticed is how shallow these games are. The wonderful memories I held for Mappy were soon replaced by the boredom of the games repetitiveness. Xevious has more variety but I found the game bloody hard and difficult to see on the small screen. You can set up the game to play tilted at 90 degrees and it looks far better but then you're holding the DS at an extremely awkward angle. Most arcade games were built with a tall screen but the DS screens are built wide so either you play the games with black bars on either side or tilt the system. Neither is a great solution. Galaga is fun but it just doesn't feel the same without a big chunky joystick controlling your fighter. I only played Dig Dug II briefly because it's junk compared to the original Dig Dug.
I have to give Namco credit for trying its best to recreate the arcade experience on a handheld system. Games have simulated mother boards with dip switches that can be set as if the player were an arcade owner. Players can even play with known bugs on or off. The kicker for me was the inclusion of a faux screen burn on Xevious. Now THAT is the sign of a loving crafted game.
Some people have complained about the selection of games and although I would have swapped out Dig Dug II, Towers of Druaga and Galaxian others have complained about the inclusion of Mappy so for each his own. The main problem with the games is that the DS screen dimensions differ significantly from the original arcade games but there's not much Namco could do about that. Something that Namco COULD have done something about was the inclusion of continues. I mean if you're trying to recreate an arcade experience players should be able to simulate popping in another quarter. Unfortunately every game gives you a quarters worth of play and Xevious is damn hard. At 20 bucks it's a bargain game but I must confess that I lost interest faster than I expected. Still, it's fun to have many of these games available in portable form.

I am a 50 something woman,not much of a gamer, but got a DS for Christmas, and have become addicted to these games, especially Pacman and Galaxian. Playing them was exactly like back in the good ole days...and even my 10 year old niece enjoyed them, but of course she didn't have to read the instructions like I did.the graphics are good, if you liked it back in the 80's, you'll enjoy this game.
Buy Namco Museum now for only $ 12.90!
Cooking Mama
Let's get cookin', Mama! Now you can learn how to cook on your Nintendo DS! Prepare foods, combine raw ingredients, cook the meal and present your culinary masterpiece to Mama for your final score.
- Create 76 real dishes or combine recipes to create more advanced meals
- Use the stylus as your master kitchen tool to chop, slice, pan fry, knead, grate, mash and more!
- 1-4 Player
- Cool down hot food by blowing into the Nintendo DS microphone
Rating:
(out of 145 reviews)
List Price: $ 19.99
Price: $ 6.99
Cooking Mama Reviews

This is a very cute game for the DS. A good one if you've just purchased a DS and want a game that really shows you what a stylus can do.
Some recipes are kinda easy, while others proove more challenging. I'm still working on peeling potatoes fast enough. The graphics are very amuzing. I laughed out loud as I spilled water all over the place while trying to drain some pasta. The meals are japanese based...and make you want to go out and make your own gyoza! This is very fun for an adult who likes DS mini games, and it doesn't seem too 'kiddish' as I had feared. I'm so glad this unique japanese game made it to the states. Two thumbs up for Cooking Mama!

I won't say that Cooking Mama is the best game I've played in recent months. Surely, there's something more important than cooking - like, killing zombies on the X360, for example. However, it's certainly the most innovative, especially when you consider how much you can do on the limited dimensions of a Nintendo DS touch screen.
In Cooking Mama, you're an apprentice in the fine art of cuisine management. Your master, a certain Mama, will put you through a series of saliva-inducing recipes, and will grill you through the preparation of each as if it's the only thing you live for. You can choose to practise before hand, but when you go into the actual process of making a particular food, you'll find that there's no room for error. A wrong move, and Mama will not hesitate to show you her wrath.
Making a food involves several steps. Some are short, while some may take forever. For example, when preparing a pan-fried fish, you'll have to go through the coating of the fish slices, the melting of the butter, the actual pan-frying and the arranging of the plate. Each process in turn involves different ways of doing things. Coating the fish slices, for example, requires you to drag your stylus in a left-right manner while touching the fish. Melting the butter requires you to rapidly drag the butter in a circular motion when it's on a hot plate. Pan-frying involves a "following the command on-screen" mini-game that requires you to perform whatever Mama tells you to, and so on.
The impressive thing here is that, even though you're just stroking your stylus throughout the game's 70+ recipes, you're essentially doing different things. It's a bit like Trauma Centre from last year, but instead of seeing body parts, you're looking at food. If you're more adventurous, you can even combine recipes to form new ones, which adds depth to the gameplay.
For a game as quirky as this, it's understandable that it uses quirky graphics. The presentation of Cooking Mama is light-hearted, and makes the hectic process of cooking (to me, at least) much more enjoyable. The music is a little weak, even though it does have some nice variety. But seriously, graphics and audios are not what you'd buy this game for. I mean, who cares about these things when you've Fried Octopus Balls to make?
For its sheer audacity in bringing the kitchen onto the DS, I'd recommend Cooking Mama to every owner of the DS. Don't expect to see your DS in a few weeks, however, if you bought this game, and have a missus in the house. Now, if only my wife can learn a few tips out of this.
Buy Cooking Mama now for only $ 6.99!
Super Mario 64 DS
Super Mario 64 The genre-defining Nintendo 64 classic, arrives on the Nintendo DS with allnew features that take full advantage of the new portable system's dual screens, touch screen and wireless multiplayer capability. Each of the four main characters has multiple jumping moves that cover great horizontal and vertical distances. Each has unique moves: Yoshi can eat enemies and turn them into eggs that he can throw; Mario can punch, kick and wall-jump to great heights; super-strong Wario can break certain blocks; and Luigi can jump incredibly high. Power Flowers give each character even cooler powers, like invisibility, fire breath or the power to float through the air. Answering an invitation, Mario, Luigi and Wario set out for a royal party with Princess Peach. When they arrive at the castle, though, they find it strangely empty. Meanwhile, Yoshi awakes from a rooftop nap to find the castle eerily silent, with Mario, Luigi and Wario nowhere to be seen. Yoshi soon discovers that Bowser has pilfered the castle's Power Stars and imprisoned the Toads in the castle's immense collection of paintings. It's up to the dynamic dino to figure out what happened to Mario, Luigi and Wario and save the day. Play as Mario, Yoshi, Luigi and even Wario. You'll need to use each one's unique abilities to find 150 Power Stars hidden in the castle and grounds. Play through Adventure mode and try your stylus-wielding hand at tons of new touch-sensitive min-games. Battle up to three friends in Wireless Versus mode, which you can play with only one Super Mario 64 DS game card.
- Play as Yoshi, Mario, Luigi or Wario -- each has their own unique abilities and you'll need them all
- Collect the 150 Power Star Bowser hid on the castle grounds
- In Adventure Mode, you'll control the four friends by using the stylus on the touch-screen
- Play and win fun touch-sensitive mini-games
- Battle up to three friends in Wireless Versus mode, which can be played with only one Super Mario 64 DS game card
Rating:
(out of 288 reviews)
List Price: $ 29.99
Price: $ 24.00
Super Mario 64 DS Reviews

If you love Mario 64 you of course are going to love having your old game back in a handheld version. The game, however, is even better now that it is on the DS!
You start out as Yoshi but get to unlock doors to become Mario, Luigi and Wario! Having the map on the bottom screen is a wonderful feature and the plethora of mini-games is very exciting. You get to unlock them the more you play. The mini-games themselves are worth the purchase. You will really get a chance to use the stylus and the new touch screen capabilities.
This is a game for everyone. Parents will even enjoy several of the mini-games which are even accessible to those of us who are game-play challenged.
A must have for the DS.

Mario 64 for the DS is quite a bit of fun. I bought it because of all of the DS games available during the release, this was the only one that was interesting looking. I didn't really like the game that much when it was on the N64 due to the very blocky graphics, rough camera control, and really frustrating movement controls. Now however the controls are a bit easier to use and the graphics are much better but the camera control is still a bit rough.
Overall this DS version is much more interesting than the original game. Having 4 characters to work with and all of their individual styles and moves really adds to the fun. There is quite a bit of depth, freedom, and replay value in the game and i just keep coming back for more.
When i bought the game i was hoping that it would be something that my wife would be interested in playing as there aren't many videogames that she even tolerates to play. However, between the game itself and all of the minigames, she plays it almost as much as i do. In fact the one day that i took it to work with me to see if it would use the wi-fi network there, she IM'd me and gave me a hard time because she couldn't play it.
There are a few things that i don't like so much about the game. First, the camera control is still really annoying, especially in tight places. Secondly, while the control scheme is a little easier to use, it can still be really frustrating at times especially paired with the camera. Third and most important to me is the lack of respect. I'm refering to the lack of respect towards Luigi. Historically in the Super Mario series, games that did have Luigi tended to not give him credit for his work. For example Super Mario Brothers 3 if you beat the game with Luigi the princess says "Thank you Mario...". In the original game Luigi wasn't even a playable character. Now in the DS he is playable but he gets mocked by Toad (on multiple occasions), act's like a screaming girl, and is refered to and treated as an overly sensitive, sickly, and weak character. Doesn't the guy deserve some respect.
Well, enough of my ranting and raving. Overall, this is a really great game and i'm glad that i invested in it, and i'm guessing you probably will too.
Buy Super Mario 64 DS now for only $ 24.00!
Smart Girls: Playhouse
Let's Play! Filled with fun, exciting wholesome games for girls. Children will have fun with this title for hours on end! This title is a great entry point for young children who want to get into the world of casual videogames. By keeping the titles fun and simple, while providing a challenging and rewarding experience, children will be able to gain a wholesome experience. It's like carrying around a closet full of family fun games that you can take with you anywhere!
- Fun For Girl: An assortment of mini-games specifically made for girls.
- Wholesome Mini-games: With over 12 mini-games that bring out your child's talents, this title will keep your little one's preoccupied for hours.
- Great Entry Point: Aimed at parent's who are conscious of the plethora of inappropriate content for children, this title aims to give child and parent a great alternative into the world of casual videogames.
- Nintendo DS Functions: Using the functions of the DS, your child can interact with the games, bringing them into the world of learning and fun.
Rating:
(out of 56 reviews)
List Price: $ 19.99
Price: $ 18.40
Smart Girls: Playhouse Reviews

My 4 year old daughter likes to sneak and play her big sister's Nintendo DS when she's at school. This is the ONLY game (we have around 20) that she can play without help. There's no reading required, and there are lots of activities (she loves the coloring) for preschoolers. Even my older daughter pulls this out to play every once in awhile. It's not a game with a storyline or goal, just a bunch of activities for younger kids.

I just bought this game and Smart Boys for my 3 year old son and 5 year old daughter. They just absolutely love this game. I watched them play the game and saw great activities like counting and drawing. As a parent worried about the games out on the market these days, I highly recommend this title for your children.
Buy Smart Girls: Playhouse now for only $ 18.40!
Brain Age: Train Your Brain in Minutes a Day!
Activities include quickly solving simple math problems & counting people going in and out of a house simultaneously.
Draw pictures on the Touch Screen, or read classic literature out loud.
Play Sudoku, the popular number puzzle game.
- Activities include quickly solving simple math problems & counting people going in and out of a house simultaneously
- Draw pictures on the Touch Screen, or read classic literature out loud
- Play Sudoku, the popular number puzzle game
Rating:
(out of 351 reviews)
List Price: $ 19.99
Price: $ 13.95
Brain Age: Train Your Brain in Minutes a Day! Reviews

I'm not entirely sure whether I can call a game like Brain Age: Train Your Brain in Minutes a Day a video game. Its graphics are hardly groundbreaking, its audios are almost monotonous, and its core gameplay involves reading aloud, counting syllables and solving mathematical problems. Surely, that's not what video gaming is all about, is it? Well, not if you hail from the Nintendo school of gaming, no. As mundane as Brain Age sounds, it's actually strangely addictive, and once you begin your journey of improving your brain age, you'll find yourself deeply immersed in the various activities aimed at giving your brain a daily workout.
The primary objective of Brain Age is to "exercise your brain". This is done through doing activities that are designed to stimulate your prefrontal cortex, which is the part of your brain that influences how you apply what you've learnt (whatever). It's believed that doing these activities on a regular basis will have a positive effect on your brain. Whether or not this holds any truth, I'm not sure. But with 15 activities to choose from, at least the game can keep you occupied for quite a while, even though some of these activities are less desirable to do than others.
Some of these activities include a calculation game, which puts you through a series of simple mathematical problems. 2+6, anyone? Or 8x7, for that matter? Well, you get the picture. The idea is basically to get the brain to start thinking quickly with a succession of simple questions, instead of forcing the player to spend too much time dwelling on one. There're different variations of this calculation module, but the underlying gameplay doesn't divert from the idea of rapidly solving a problem.
Reading aloud is another activity in Brain Age. Obviously, this makes use of the DS' mic, and it basically requires you to read through an article as quickly as possible. While you may have problems pronouncing words like "epoch", you can actually breeze through this activity by simply bulldozing through without pronouncing the words properly. Just remember to wipe the saliva off your DS screens. Syllables counting is another mini-game on Brain Age. This one requires you to count the number of syllables in a short sentence, and then write the answer down on the touch screen. If you're not exactly sure about what is a "syllable", just remember that the word "syllable" itself has three syllables, and you should be fine.
Of course, there're more to just calculation, reading aloud, or counting syllables in Brain Age, but as you can see, the activities in the game are not exactly the "saving the world from an evil force" kind. Yet, the game's appeal comes in the form of its simplicity. At times, when playing this game, I feel like I'm doing one of those online IQ tests, and the eagerness to score well is impetus enough for me to keep going despite the dryness of the questions. This basically sums up the charm of Brain Age.
To spice things up a little, Brain Age also included a substantial amount of Sudoku puzzles. Now, if you can believe my wife, Sudoku is the best thing on Earth since sliced bread. The popularity of this grid-based puzzle game is immense, and it's not surprising to see it being included in the game. As with the usual Sudoku books, the Sudoku puzzles in Brain Age are sorted according to difficulty. The easy ones are, well, pretty easy to solve, while the advanced ones require more logical thinking. Anyhow, Brain Age contains more than 100 Sudoku puzzles, which should keep fans of Sudoku occupied for quite some time. Having Sudoku as one of the 15 activities in Brain Age basically provides additional value for an already value-for-money budget game.
And, to top it up, Brain Age also has a multiplayer mode, which allows you to host up to an amazing 15 players with one cartridge. Unfortunately, the only playable activity in this mode is the calculation module, which lets you take on others in 30 mathematics questions. This gets old really quickly. It'd be fun if you can challenge your friends to a game of Sudoku (duh!), really.
Brain Age also requires a unique way of playing. You play it with the DS being held vertically, much like reading a book, with the touch screen on the right. The concept is to recreate the scenario of solving puzzles in a puzzle book, and to a certain extent, this blends in very nicely with the objective of the game. And, true to the game's out-of-the-box nature, Brain Age is played entirely with the DS' features. That is, via the touch screen and the mic. These make the game more "book-like" than the usual DS games. The game also caters to left-handers. If you're a leftie like me, simply tell the game so, and you can turn the DS "the other way round" so that the touch screen switches to the left. This is a nice touch, or the game may just lose a lot of potential buyers!
The problem with how the game plays, however, lies in the sensitivity of the touch screen and the mic. Somehow, it seems to have problem registering my pronunciation of "black", and doesn't really recognize my "8" on the touch screen properly. As a result, I've an initial brain age of 76 (!) because of unnecessary errors. It appears that players will need to adapt to how the game receives input to do well in their own results. This is not exactly a big issue, but it could be frustrating when you're trying to beat a certain timing, only to be let down by your poor handwriting or diction.
In conclusion, Brain Age is a very different sort of game, even by the DS' selection of quirky titles. It may not boast the usual features that sell a video game, but in their place, we've something that is simple, unassuming, and ultimately very addictive. Moreover, the game is supposed to improve the functionality of your brain, so what's there to lose? Brain Age is highly recommended.

Thinking. Analyzing. Solving Problems. Reading. Logic. These are just some of the skills that Brain Age will help you develop (or re-develop).
No, it's not Resident Evil or Splinter Cell. But it is as fun and addictive; it's certainly as challenging if not more challenging, and it's a nice pallet cleanser from the plethora of pure entertainment value games that my kids and I play.
Brain Age is a bit advanced at times for my grade schoolers, but the parts that they do get really help them develop the skills that they are concurrently working on in school. Big Brain Academy is a much easier (not better) alternative for younger children.
There's a daily training area that gives your skills a workout. And there's a test area that challenges you to quickly and accurately work through various tasks, then provides you with a calculation of your Brain Age based on how well you did on the test. Sudoku has it's own area to train the brain on number logic.
Kids reading this will NO vote me to death for saying this, but this is a great game for parents to get for their kids. It's one of the only ones (Big Brain Academy is the other) that I never take away from my own kids when they've misbehaved or simply just had too much video gaming. They never complain.
One word of advice: Brain Age has a hard time recognizing an "8" if you write it the way you'd skate a figure 8; it likes it better when you draw an 8 as two circles on top of each other.
Addictive fun. Buy it.
Buy Brain Age: Train Your Brain in Minutes a Day! now for only $ 13.95!
Professor Layton and the Curious Village
In Professor Layton and the Curious Village, you’ll tackle over 130 puzzles as you unravel the mysteries of the village. Puzzles range from mazes and riddles to logic and sliding puzzles. Touch Screen controls make working through puzzles fun for players of all skill levels, and new puzzles are available weekly for download via the Nintendo Wi-Fi Connection. Fully voiced animated scenes bring the story to life, while the eccentric villagers and the hand-drawn art provide a charm that appeals to gamers and non-gamers alike. Only playable on Nintendo DS systems.
- 130 puzzles
- Touch Screen controls
- New puzzles are available weekly for download via the Nintendo Wi-Fi Connection
- Fully voiced animated scenes
Rating:
(out of 339 reviews)
List Price: $ 29.99
Price: $ 23.99
Professor Layton and the Curious Village Reviews

No matter how the game's cover may look to you, make no mistake that Professor Layton and the Curious Village is one of the best original puzzle games you'll play on the DS yet. A combination of adventure storytelling and traditional puzzle gaming, Professor Layton never fails to entertain while providing some challenging puzzles. The game revolves around said Professor Layton traveling to a small village with his young assistant Luke. Both of whom are on a search for something called The Golden Apple. To search the town, you move from one area to another by tapping the touch screen, and along the way, you can discover hidden puzzles, hint coins, and secrets, as well as interacting with the townspeople and solving more puzzles. The game's graphics are incredibly charming, and the FMV sequences are very well done to boot. The best part about Professor Layton and the Curious Village is that once you do beat the game and unlock the game's 120 plus puzzles, you can download weekly puzzles for absolutely free! The only real flaw of Professor Layton and the Curious Village is that the game's music is repetitive and even kind of annoying, but you can always turn the volume of the DS down, which you might want to do. That aside, don't let the box art fool you into thinking that this is a game just for kids. Professor Layton and the Curious Village is an absolute must own for every puzzle loving DS owner.

This game is challenging and a lot of fun. The storyline is interesting and easy to follow, but for me it's all about the puzzles. The brainteasers in the game are form Puzzle Master Akira Tago, a retired professor from Chiba University, who wrote "Head Gymnastics." Many of them are classics and they will bring back instant memories of your early education. Some puzzles are pretty tough and hint coins can be found to help with these. Remember, many of the puzzles need to be solved before you can advance to the next part of the story; use your hint coins wisely.
(Small Spoiler: The hint coins are scattered throughout the village. Click everywhere, you'll uncover them.)
Pros:
- The touch screen/stylus controls are simple and easy to learn.
- You can save your progress at any time.
- Animated scenes and voice acting are very good.
- Your "Puzzle Index" keeps track of all the puzzles you've solved. You can even tag your favorites in your "Picks" section.
- You can download more puzzles from WFC every week.
Cons:
- I've needed a pen and paper a few times when the puzzles were a bit more challenging and there wasn't enough room on the DS screen for notes.
- Only the animated scenes are "fully voiced". During game-play, all the conversations are text/subtitles. No biggie really as it doesn't detract from the experience.
More to come later; I gotta get back to playing.
Buy Professor Layton and the Curious Village now for only $ 23.99!
Scribblenauts
Scribblenauts is a completely original gameplay experience that anyone can play, offering fun for all ages with two styles of gameplay and more than 200 levels. In Scribblenauts, players use the Nintendo DS touch-screen to help their character Maxwell acquire the Starite in each level by solving a series of puzzles armed with their stylus, notepad and imagination. Players jot down the word for any object that comes to mind in order to reach the goal. Every object behaves as it would in the real world, and players can combine countless objects to create completely new scenarios. Every level has more than one written object to use as a solution, opening up the game to endless replay. In Scribblenauts, players advance through ten worlds, each with eleven puzzle and eleven action levels for a total of 220 challenges to complete. Each level has a “par” for the number of objects suggested to finish the level. Beating a level with under par, earns “Ollars”, the in-game currency, which players can use to purchase new levels and music. Scribblenauts is a unique single player side-scrolling action game for the Nintendo DS that challenges players to solve spatially oriented puzzles like no game before it. In it players use an in-game notepad/keyboard, as well as the touch screen and stylus of the Nintendo DS, to conjure up solutions to the obstacles placed in the path of the game's hero. Solutions are manifested in the form of literally thousands of items--many very unexpected--that are called up and take on a life of their own, resulting in puzzle-solving that is limited only by the player's imagination.
- Play the entire game in a sandbox style right on the title screen.
- Innovative side scrolling action where objects spelled out to solve spatial puzzles become real and combinable in-game and can be reused.
- Over 30,000 items are available to help you and your imagination collect Starites.
- 220 levels of single player, pick-up and play fun.
- Share levels you create with the level editor via Nintendo DS Wi-Fi Connection.
Rating:
(out of 160 reviews)
List Price: $ 29.99
Price: $ 25.99
Scribblenauts Reviews

I've had about two weeks to thoroughly delve into Scribblenauts now, and I can honestly say it is the most original game for the Nintendo DS I have ever played, and possibly one of the best console games in the last five years. The reason for that is because it is a radical departure from every single game ever made, in that it doesn't challenge your dexterity or button-pushing skill like FPS and action games, and doesn't rely at all on random number generators or luck, like a lot of strategy games; but instead, challenges your imagination and creativity. This is a great game for any age that enjoys puzzle games, and if I had to recommend just one game for a new DS owner to show off the abilities of their console, this would be it. Having fully "completed" the levels long ago, I am still enjoying it just as much as when I first got it.
GAMEPLAY
The premise to this puzzle game is to complete puzzles to collect a "starite." You do this by using the stylus to write nouns to help you complete your objective. A simple example would be a level where the starite is separate from you by a moat. You could write "bridge" and a bridge would appear. Place it over the moat, walk over to the starite, and you've just completed the level. While that sounds very simplistic and like a boring example, that is because the solution you chose is simplistic and boring, and you will be scored accordingly. The game's tagline: "Write Anything, Solve Everything," refers to the ability to almost literally write ANYTHING. One of the first things that will amaze you upon starting this game, is how virtually unlimited the Scribblenauts dictionary is. The dictionary contains an amazing 22,802 words. While some of these are duplicates that spawn the same item (such as "computer" and "Internet"), that means that the Scribblenauts team created animations and graphics for almost 22,802 objects. With the exception of a lot of proper nouns, copyrighted objects, and graphic/adult nouns, almost ANY object you can think of can be summoned. I played for 2 days before finding a noun it didn't recognize. Need a plate of spaghetti to complete a puzzle? It's in there. What about a stapler, carpet, a zebra, a tightrope, and a button? All in there. I was amazed when I decided to try the word "harness" and it came up, since it's such a generic and specific object. Who would even think to include that? The Scribblenauts team is who. You will find yourself becoming giddy at discovering some of the objects available to you. One of the more well known is that you can summon the Necronomicon (a fictional book appearing in horror stories by H.P. Lovecraft). Not sure what to do with it? Summon a necromancer and watch him interact with the Necronomicon and start chanting. This can be particularly useful if you summoned a zombie earlier, and need to get rid of it because it is running around and turning everyone else on the screen into zombies! During one puzzle, I used a shark to get rid of a smaller fish. I the needed to get rid of the shark, but I couldn't think of anything in the ocean tougher than a shark. Out of chance, I typed in "megalodon," and was amazed when a huge prehistoric megalodon shark dropped into the water and promptly devoured it! A well-known example of creativity is a player who was on a level with zombie robots that he had to dispatch. Traditional methods were ineffective, so the player summoned a time machine, traveled back to pre-historic times and found a dinosaur, rode the dinosaur back through the time machine, and then stomped all over the zombies. I won't give away anymore examples, because I really believe your experience will be much better if you discover these objects on your own; and I strongly encourage people to avoid reading too many reviews of Scribblenauts until they've played a lot of the game, so they don't run into any more spoilers.
There are two modes to gameplay. Puzzle Mode requires you to complete some type of puzzle to make the starite appear. An example is to collect flowers for a botanist. But one of the flowers is on a cliff, one is underwater (which contains a piranha), and one is right beside an angry bee. You must now come up with object(s) to help you accomplish this. Each puzzle has an average number of objects it expects you to use to complete it. The fewer objects you use, the more points you get. Maybe there's an object you can use to take care of the bee and the piranha together. Creative thinking like that will earn you Style Points. Additionally, the less time it takes you to complete the puzzle, earns you points as well. Once completed, your points are added up and converted to "ollars," which can be used to purchase new levels, songs, and avatars. You can complete each level as many times as you want, but completing it three times with completely different items will earn you "prodigy" status and a gold star. The first time going through a level, I highly suggest completing it as quickly as possible, since this seems to give you the most points. Next, go for style, which is where you can have the most fun. The game takes everything into consideration. It knows you can summon a gun every single time to get rid of a troublesome animal that is blocking your path, but if you come up with a more creative method, such as using an item to dig a ditch, putting some kind of bait on the other side, and trapping the animal, will not only earn you style points, but points for "no weapons" as well.
There are ten "worlds." Each has two modes of play (that are completely different and don't recycle screens), and elevel levels per mode. That's 220 different levels. If you play through by trying to complete each level 3-4 different ways, that's 880 levels! They get progressively harder and require much more skill. Although I completed all of them in two weeks, that was rushed for review purposes and had I taken my time, it would have taken me much much longer. This is not a traditional DS game that has a shelf life of 30 hours. There are many more options to play this game that I will discuss below. The game's title screen is also built as a "sandbox" environment, where you can play around and spawn objects to see how they interact.
ARTIFICIAL INTELLIGENCE
The AI of the game is really impressive. Every one of the objects you can spawn has properties associated with it for interacting with its environment and with other objects. Beavers and termites eat wood. Consequently, if you spawn these animals near wood, they will proceed to consuming it. The same association exists with a lumberjack (provided you give him a tool to work with). Predatory animals also interact with each other. A piranha will eat a minnow. A shark will eat a piranha. A megalodon will eat a shark. And yes, there are creatures in the game that will even take on a megalodon. It is amazing to me how the developers were able to come up with all of these associations for so many different objects. Your character can interact with them as well, and even create new items. I found that interacting with a honeycomb yielded a jar of honey, but interacting with a bomb was not as sweet. The artificial intelligence provides for endless possibilities with the level editor.
WIRELESS + LEVEL EDITOR
Scribblenauts has wireless features built in so you can play levels with friends. Simply exchange friend codes with people and you can share custom-designed levels. While the level editor has been overlooked in many reviews, I think this is one of the biggest features of the game. Using the custom world environments provided by the game and the numerous objects, you can spend the rest of your life coming up with completely individual and unique levels to exchange. The great part of this is you can customize the AI of the objects, and their relationships with other objects. For instance, the natural AI for a dog is to attack a cat, but you can change this so the dog is scared of the cat, or even protective of the cat. It's great to send a friend a level with a box of mice in his way, and have him remove the box and suddenly be attacked by the mice. Or have a dragon that is deathly afraid of grilled cheese sandwiches. Create a level with dozens of pirates on one side and dozens of ninjas on the other, separated by a brick wall. Remove the wall and sit back and watch as they battle to the death. As I said, the combinations and possibilities are virtually endless. You can't completely modify the physical landscapes and are forced to use the templates from the game, but you can summon thousands of landscape items (trees, mountains, sun, city hall, etc) to get around this and make your level as unique as possible.
COMPLAINTS
It would be nice if the wireless capabilities allowed for downloadable new content and levels, without having to exchange friend codes. Given the customization of the level editor, I find this to be a huge drawback. If someone creates an awesome level online, there is no easy way to distribute it to thousands of people. I also would have liked it if the game was a little more restrictive on what kind of items you could create during the puzzle phase. Maybe if it had a skill level associated with it. You could feasibly breeze through the first few worlds just pulling out a gun and a pair of wings to take care of 70% of the problems. Of course you won't have much fun doing this, but it would be neat if there was a "hard" level where you couldn't use the same object more than once in any level for an entire world. Another complaint, is that it's too easy to get rid of items you create. Anything you create can also be destroyed. While this is very useful (you can't summon infinite items, and the screen gets cluttered with more than a dozen or so), it would be more challenging to have to not be able to dismiss certain items, which would cause you to think more carefully about what you summon. If I summon a shark to get rid of a piranha, I can always then just drag the shark to the trash can when I'm done. But if that wasn't possible and I was forced to deal with the shark as well, it would make me think more carefully. Scribblenauts also features a very good (better than Brain Age) handwriting recognition program so you can just write in words, but this is fairly useless, as it is much faster to just tap on the letters in the QWERTY keyboard it displays.
Again, I strongly encourage new players not to read too many reviews, lest you have a lot of the puzzles spoiled for you. And definitely DO NOT read the list of available nouns that is floating around out there. I imagine there will be thousands of Scribblenauts videos appearing on the Internet in the months to come, and I suggest you stay away from those and all message boards until you're well into the game if you want to have the best Scribblenauts experience you can. Overall, Scribblenauts is simply the most original and best-designed game for the Nintendo DS out today. It is great for all ages (I am 35) and I think it is especially good for younger students as it brings the best of education and puzzle games together. It not only encourages an increased vocabulary and better spelling, but more importantly, develops and fosters critical and creative thinking. The player is not just running around a level collecting coins, but actively using the creative centers of their brain to come up with the most unique and efficient way to solve a puzzle. This would be a terrific tool for bringing into early childhood education classrooms. If you own a DS and have not purchased this game yet, you NEED it in your collection. If you don't own a DS, I would even say that the enjoyment of Scribblenauts is possibly justification alone to purchase one.
EDIT 10.25.09 - After spending several months on this game, I do agree with the reviewer who mentioned that a major fault with the game is that a huge amount of the items available do not "do anything" and do not interact with other items like they should. It's great that there are 22,000 items, but if 10,000 of them can't be used for practical gameplay, then what is the point? As such, I am changing my star rating from 5 to 4 stars. I still recommend the game to people, but there is a lot of lost potential here.

Here I am to spoil the party with the very first "meh" review! I was really excited for Scribblenauts; in fact my husband and I even purchased a DS explicitly to play this game. In point of fact I don't dislike this game, it simply doesn't really deliver as promised. And really, how COULD a game deliver when it purports to allow you to write ANYTHING and have those items interact? It's really an insurmountable task. I don't begrudge the developers for an innovative, exciting, groundbreaking effort. I actually feel this game is a must-play for the sheer genius of its goals. Ultimately however I feel that this game falls too short of its lofty ambitions and ends up disappointing.
I won't go over the premise here, or even highlight the good elements, because those are readily available (and, accurately stated) in the glowing reviews. I won't even say the game is bad, because it's absolutely not. It's a solid puzzle game and it does, in fact, seem to offer multiple solutions to its myriad of "adventure game" situations and platform-ey puzzles.
The developers could have taken one of two directions with this game - depth, or breadth. To make a game with high depth of item interactivity but a smaller inventory , or to make a game with a massive breadth of content but limited or nonexistent item interactivity. The devs chose the latter, and I feel that this was the wrong decision.
I find myself frequently frustrated by the lack of item interactivity. I don't quite understand why an item is in the game, and yet cannot be usefully leveraged in a logical way. People want to devise elaborate schemes to solve the puzzles, but sometimes a logical, straightforward approach is ok. Unfortunately, a lot of the logical, straightforward approaches are not possible. Some examples...
I have a baby on screen. I summon in a pacifier and a diaper. The baby isn't attracted to either item. I can't put the diaper on the baby. I can't give the baby the pacifier. I summon in a toddler and give the toddler the pacifier, but the toddler just holds it. The toddler doesn't DO anything with the pacifier. I can't put the diaper on the toddler. Maxwell won't even hold the diaper. Why do the pacifier and diaper exist, if I cannot DO anything with them?
There is a Rottweiler that I need to subdue, because when I go near him, he bites me. I could blow it up with a rocket launcher, or put a dog walker next to it, or open a black hole by it. Those would be funny solutions. But I just want to use a practical solution, so I summon a muzzle to put on the rottweiler. I can't put the muzzle on the rottweiler. Maxwell can't even hold the muzzle. No NPC can hold the muzzle. The muzzle cannot do anything whatsoever, as far as I can tell, except sit on the ground.
I put in an oven and a baker, and drop in some dough. For a moment I am excited because the baker runs for the dough and picks it up, but then he just eats it. I try a few more times, but he never puts it in the oven. I get rid of the baker and put in a policeman instead, and it turns out he does exactly the same thing - picks up the dough and eats it. There is no special relationship between "baker" and "dough" as far as I can tell - the dough is simply part of the "food" category and a human NPC will pick it up and eat it.
So my question to you is - why is there dough, a diaper, a pacifier? I would give up all of those things for depth of item interaction elsewhere - for example, a muzzle that I can actually put on an animal as a way of subduing it.
In the end all of the items in the game are reduced to their bare bones of functionality. There is a "food chain" of sorts that defines the way any living creature interacts with another living creature. A policeman will chase a robber, a dog will chase a cat, a dingo will even eat a baby. Many of the human creatures do have items that will cause them to interact reliably with the environment - for example the woodcutter, if given an axe, will chop down a tree. But this isn't always the case... in a situation where a boy needs help to break a piñata, why doesn't he just break it when I give him a stick? It ends up being the objects that disappoint the most, because they rarely are utilized well by the NPCs, and cannot be combined with each other by Maxwell. If I can summon poison and meat, why can't I poison the meat before I toss it to the piranha?
I personally feel that this game would have benefited from a highly increased level of item interaction, at the expense of a vastly reduced vocabulary. I would have been very pleased with "only" 1000 writable objects that interacted with each other in a meaningful and complex way. If there is a muzzle in the game, I want to be able to put that muzzle on a dog to subdue it. Otherwise there was no reason for the muzzle to be there other than to showcase the fact that the developer put "everything" in this game, which they practically succeeded at. But when a very large portion of that everything does nothing, you may find yourself relying on the "same old items" to complete every puzzle. You can do just about anything with a jetpack and a black hole, but where's the fun in that? I understand that a game with 22,802 words must sacrifice depth to accommodate the breadth, and this is where I feel the misstep was made. Give me a lot less items that are more meaningful, instead of everything including the kitchen sink.
In conclusion - a very ambitious and even enjoyable game that will not allow you to be quite as creative as you hoped for. This game is a success as a puzzle game, but a disappointment when compared to its massive hype.
Buy Scribblenauts now for only $ 25.99!
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